﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.Graphics;
using MenesDroid;

namespace XNA_Game_Engine.Canvas
{
    class SettingsFrame : Frame
    {
        public SettingsFrame(Game game, int x, int y, int frameWidth, int frameHeight, bool closable )
            : base(game, x, y, frameWidth, frameHeight, closable)
        {
        }        


        public override void LoadContent(ContentManager content)
        {
           /* Buttons.Add(new clsButton(content.Load<Texture2D>(@"Buttons\mouse_button"),
                                     content.Load<Texture2D>(@"Buttons\mouse_button"),
                                     new Vector2(X + 100, Y + 50), new Vector2(50, 50),
                                     ActionsHandler.MouseInputSettingEvent));

            Buttons.Add(new clsButton(content.Load<Texture2D>(@"Buttons\keyboard_button"),
                                     content.Load<Texture2D>(@"Buttons\keyboard_button"),
                                     new Vector2(X + 200, Y + 50), new Vector2(50, 50),
                                     ActionsHandler.KeyboardInputSettingEvent));

            */
            base.LoadContent(content);
        }


        public override void Update(GameTime gameTime)
        {
            base.Update(gameTime);
        }


        public override void Render(SpriteBatch renderTarget)
        {
            base.Render(renderTarget);
        }

        
    }
}
